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Beyond the playbooks, the ability in stopping the running has proved to be the main obstacle for everyone throughout the year. It appears that a brand new method of formation and changes made on the line might have come up with a classic "video Madden 25 coins game" method to stop the running. In essence, using 2-4-5 odd, which includes the QB as well as making several other adjustmentsaccording to the formation and your readings could result in an effective way to stop the stretch. The basic method is to simply attack the quarterback before he's capable of handing the ball over. It's not a great strategy against any offensive formation (struggles with the Strong I, for instance) but it's an interesting option that is a meta.


I do not dispute these ideas however, let's think beyond this kind of conversation for a minute as much as we can. It's more important to ask what do you think about that this type or "house rule" could be beneficial for the game and different modes? I know that some players have set limits for themselves in franchise mode, or when playing AI. They can't play the same play more than X amount of times. They limit themselves to take a hot route only once the line of the scrimmage. In online franchise mode there are a variety of "sim" regulations that could appear as well as some that have added rules for playcalls and playcall limits.If you aren't a fan of this idea, I'm interested in the reasons you feel this way. If you are unable to be bothered by the fact that someone isn't able to run a version of an H.B. Dive four times along the goal line if they wish to, then fine. But can it be more than the reason you aren't a fan of the idea of it being an option?


Personally, I believe this type of idea is very sensible to consider in the realm of competitive play. I believe it's time to put aside the notion that these games can even be compared to real-life games. The truth is even the top sports games fall apart in the midst of a pretense of "realism" as two players would like to "cheese" on their way to success. For instance when we play online teams that try at being "sim" as well as play "real" football we're reaching a consensus that the game is not without imperfections that we'll try to not notice or ignore always trying to make it appear like real Madden 25 coins for sale football as possible.

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